Conjuration And Compelling

Conjuration and Compelling

Apprentice Level - 20 points

Requirements:
Amber level or greater Psyche.
Some form of magic, i.e. hedge magic, sorcery, etc.

You will be able to:

Basic Conjuration: Create objects at a rate of about one minute per point to build, but it will fade away after a while (several days out in Shadow, less time near Pattern, more time near Chaos). It also instantly vanishes if moved across Shadow.

Conjure Shadow Shape: Shape a shadow object into what is desired. This is also vulnerable to being dispelled.

Journeyman Level - 30 points

Requirements:

Same as Apprentice level.

You will be able to:

Perform all Apprentice level skills.

Item Analysis: The character can analyze a conjured item by touch, slowly identifying its various abilities. It is possible to identify the creator of the item if you have experience with their style of conjuration.

Improved Item Analysis: Analyze conjured items at a distance of several yards, enabling the examination of other characters' items from across the room without alerting them (unless your staring at the item in question is noticed). Takes several minutes by sight, while analysis by touch is now a matter of brief moments.

Empowerment: An object can be temporarily implanted with magical power (as long as the conjurer possesses this power), but this changes creation from one minute per point to about ten minutes per point to build.

Complex Conjuration: A Conjured Shadow Shape can be designed to be permanent within the Shadow it was created in. Any attempt to dispel the conjuration must cross the Psyche of the conjurer.

Expert - 45 points

Requirements:

Same as Journeyman level.

You will be able to:

Perform all Journeyman level skills.

Power Conjuration: Power Conjuration lets you conjure items containing those powers, and backs up the item with some extra force, making it harder to dispel. For example, Trump Conjuration can be used to conjure items with built in Trump Images.

Racked Conjuration: You can now create spells which rack Conjurations (perform the Conjuration in advance, rack it like a spell, trigger it quickly). You can also imbue Power Words into objects if you have any. And you can create items which can cast spells up to an 8 point level.

Quick Conjuration: Changes the time frame. Improves the unit of time in the rate of Conjuration one step on the following list: six hours - one hour - ten minutes - one minute - ten seconds - one second - one-tenth second - etc.

Artisan - 65

Requirements:

Psyche of 20 or greater.
A backstory that justifies your character achieving Artisan level conjuration.

You will be able to:

Perform all Expert level skills.

High Compelling: The ability to conjure memories, and emotions within a target. With enough time the target's memories or personality may be altered to whatever the user may wish, though a psychic impression of the new personality is needed. A Geas may also be given, though it's duration depends largely on how different the new behavior would be from the targets usual attitude. If the subject is unwilling, the conjerer will have to overcome the victim's psyche.

Racked Conjuration: You can now create spells which rack Conjurations (perform the Conjuration in advance, rack it like a spell, trigger it quickly). You can also imbue Power Words into objects if you have any. And you can create items which can cast spells up to an 16 point level.

True Conjuration: You will be able to create conjurations which will never fade unless they are deliberately dispelled.

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